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Lotr bfme 2 rotwk unit size mod
Lotr bfme 2 rotwk unit size mod












  1. Lotr bfme 2 rotwk unit size mod install#
  2. Lotr bfme 2 rotwk unit size mod update#
  3. Lotr bfme 2 rotwk unit size mod code#

The FPS count in the original game was only 30, however BFME: Reforged will have smoother and nicer performance.

Lotr bfme 2 rotwk unit size mod update#

The Lord of the Rings: Battle for Middle-Earth II Der Herr der Ringe: Die Schlacht um Mittelerde 2 Le Seigneur des Anneaux: La Bataille pour la Terre du Milieu 2 El Señor de los Anillos: La Batalla por la Tierra Media 2 Backup & Installation Notes: Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a. You are ready to enjoy the game, you can get. Once you installed the game put the game.dat file into the game folder: C:\Program Files (x86)\Electronic Arts\The Battle for Middle-Earth II Get the Fixer, run it and click fix my BFME 2.

Lotr bfme 2 rotwk unit size mod install#

Install the BFME II patch switcher, same for your game don't change the installation path and start it to fix your game resolution. Game Features A Brand-New AI Unleash new strategies for base-building, attacking, and casting spells using a completely rewritten AI system and improved unit management tools. The Lord of the Rings, The Battle for Middle-earth II Embark on a gripping single-player campaign that takes you deep into the War in the North as three new factions: the Dwarves, Elves, and Goblins. ProjectileTemplateName = GoodFactionArrowīody = ActiveBody ModuleTag_ElvenMirkwoodArcherĮdited by The_Morgul_Lord, 03 July 2010 - 12:43 AM.Home Oldgamesdownload lotr bfme 2 The Lord of the Rings, The Battle for Middle-earth I PreAttackDelay = ELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAYĬlipReloadTime = Min:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAXĬontinuousFireCoast = ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAXĬanBeDodged = No Will check for a DodgePercent on the target to have a second chance at failing HitPercent ScatterRadius = 5.0 When this weapon misses it can randomly miss by as much as this distance.ĪcceptableAimDelta = 20 prevent twitchy reaiming in horde on horde

lotr bfme 2 rotwk unit size mod

HitPercentage = 100 When this weapon is used it will hit exactly 100% of the time. ScaleWeaponSpeed = Yes Used for lob weapons, scales speed proportional to range MaxWeaponSpeed = 481 dist/sec Upper limit on scaling, when attacking past nominal "max" range RangeBonusPerFoot = 1 #MULTIPLY( ELVEN_MIRKWOOD_ARCHER_RANGE.

Lotr bfme 2 rotwk unit size mod code#

I have no experience with ChildObjects, but could one be made for the warhead, perhaps? I don't know how that would look in code though.any ideas?Įdited by The_Morgul_Lord, 02 July 2010 - 06:04 PM. As I said before I have also tried to just set SuperBowWarhead as the default arrow that the normal Mirkwood archer bow shoots, and that didn't work.īefore you mentioned to make a ChildObject to make the unit run faster. I have both of those in the same code, and neither works. SuperBowWarhead is a new weapon that I made, to try and see if it worked. Radius = 0.0 HitStoredTarget means we hurt the person we launched at.

lotr bfme 2 rotwk unit size mod

HitStoredTarget = Yes Always hits initial target.ĭamageNugget A basic Nugget that just does damage

lotr bfme 2 rotwk unit size mod

RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR ALLIES

lotr bfme 2 rotwk unit size mod

ProjectileCollidesWith = ENEMIES NEUTRAL STRUCTURES WALLS AddModule ModuleTag_SuperBowWarheadCreateīehavior = FireWeaponWhenDeadBehavior ModuleTag_DIELIKETHIS














Lotr bfme 2 rotwk unit size mod